halo reach oni sword base

If you steal a Revenant, you can use the Armor Lock strategy to bring it in the base to fight the Hunters. Here's where your sniper rifle comes in handy. On occasion one of the Elites will charge to your balcony. These two conditions on the Phantom(s) allow for very easy point (but not cR) farming; the player can constantly earn 2700 or more points depending on the difficulty and the number of skulls activated. The level begins on July 26, 2552 near Sword Base, an Office of Naval Intelligence research facility. If you bring a rocket trooper with you, you’ll have roughly the same firepower but you won’t be able to control when the shot’s fired, making sections like the concussion Rangers harder to fight. It awards 1250 cR. Get into the gunner seat and shoot the Hunters dead from there. Additionally, the lower floor is split in half, and on the left side you can find DMR ammo and recruit the troopers who were shooting at the BOB into your fireteam. If you’re coming from the steep hill, you’ll have only so much room to fight the enemies coming from the house, since moving up past the large rock will alert the Revenant. While it's easy enough to kill them all with your new Target Locator, try for a new goal here: hijack one of the Wraiths and leave with one shot left on your Locator. If you’re doing this site first, drive your Wraith to the edge of the pond and park it; If you’re doing it second, park your Wraith at the cliff overlooking the hill. It should take four or three shots to kill him. That means all of Exodus, the hospital in New Alexandria, and the final wave defense segment in Pillar of Autumn. The troopers who come with the vehicles dropped by Pelican will sometimes drive it and accompany your Wraith. Your mission is to clear ONI: Sword Base of all Covenant hostiles, with additional objectives to be added later. Kat is a great shot and you might as well savor its power. Once everything on the ground floor is dead, your next objective is the floor on the other side, where there will be Grunts of assorted ranks, a Jackal marksman, and an Elite Ultra. If the enemies get clustered, move up to the balcony and toss grenades over the side; feel free to use all of them, including the two spare ones left by a dead trooper. Enter the second room and take the route to the right; the room is split in two by a wall with a window. Your landing site consists of two courtyards, and the Covenant have control of the one to your north. Nightfall. You can either head west to Airview Base to activate its AA gun, or head on the east path to activate the comms array. You may have noticed that we did not use the sniper rifle on the far end of the left balcony here. If you're feeling confident, you can exit the Wraith and fight them boots on the ground. While Kat and the trooper won’t get into the Gauss Hog if you flip it over the gate’s concrete barriers, the trooper will get in if it’s a Revenant. This room is bigger than the first floor's room, and is split into a lower floor and a ramp that leads to a glass balcony above you. Move up the hill to the courtyard but stay vigilant; usually a single Elite Major or Ultra and Grunt Heavy will still be alive. Grab the drop shield when you can, and use sprint otherwise. Target one of them and let the artillery kill them, then kill the infantry and the gunner on the remaining Wraith. The Plasma Launcher's grenades when fired by the General at Airview do not track your vehicle. Whenever you encounter an Elite, dip behind the nearest cover, charge your Plasma Pistol, pop out and shoot them, then quickly switch to your headshot weapon and tap them once on the head. Your first task is to kill all of the enemies in the courtyard and grab the Target Locator. In between then Kat and the trooper will be firing gauss shots and rockets with great accuracy, and it takes two shots total from either to destroy each Revenant. Our Server has reached over 300 members and grows EVERYDAY!. If you stay back in the room they usually won't hunt for you, and Jorge, who's advanced with you, can expose them with his machine gun. You can use an overcharged Plasma Pistol shot to disable it if you want to be safer on your approach, but it isn’t too necessary. Get in the Wraith's plasma turret and then immediately get out. It is written for play at the Legendary difficulty, but contains notes for lower difficulties. Once he's dead, grab the rocket launcher or a plasma pistol and cross the walkway leading to the BOB's room. Once you're off the elevator, you'll be in a long hallway facing off against an Elite and a few Grunts. This method can particularly useful for eliminating opposition outside SWORD Base as well achieving large multikills on the ramp just inside the gate. Then aim down the hill, lock on to a Ghost, and fire a homing grenade at it. Sword Base, Babd Catha Ice Shelf, Eposz July 26, 2552, 11:26 Hours 1. Done right and you'll destroy it and maybe even a few of the infantry that cross the blast zone. If he survives, he'll fall back to the final room with the Banshees. Since you'll be in a vehicle, the greater ranks won't matter, but on foot you'll expend DMR ammo more quickly. Aim the Gauss turret toward the edges of the barricades and shoot off their corners. Your team will be fighting four Jackals and an Elite but there are plenty of spare frag grenades in the hallway that you came from. Once the game hands you a Gauss Hog after the second objective, use that instead. Get in the Hog's driver seat and parallel park it so that the Hog is lengthwise along the barricades. The key to beating this next area in the Hog is hit-and-run attacks with rockets. If you see him approaching, fall back, arm your plasma pistol, watch your radar, and surprise him with a noob combo. Once they're all dead, head into the elevator with Kat, carrying the DMR and the sniper rifle. Winter Contingency Halo: Reach Nightfall Halo: Reach. Watch your radar to make sure he’s still distracted by NOBLE Team. We also have turned our Clan Discord into a Clan Recruitment HUB so you can spread your recruitment network. When they’re destroyed, finish off any remaining Covenant in the area. For Halo: Reach on the Xbox 360, a GameFAQs message board topic titled "Question about ONI SWORD BASE cR glitch. There will be a few Elites and many Grunts coming at you. When Kat and the trooper jump out, get into the Gauss Hog's turret seat and aim for the left top corner of the pathway. You’ll also encounter grenades more from the many Ultras. Go into Armor Lock, stand next to the Hog, activate it and charge it to maximum power, then release to send a shockwave at the Hog. The Wraith should make the entire outdoors section easy. While you're there, you'll find DMR ammo and the General's plasma launcher. Headshot the Jackals first, fall back if they break your shields, then advance to noob combo the Elite. Auntie Dot (COM): … Mop up any that are left. Here's how to do so. This is more than enough firepower to finish you off, so you have to move fast. Their constant streams of fire are harder to dodge than the Revenants’ mortars, and they can quickly strip your shield. Sprint up the left ramp as soon as you have control to murder two jackals and grab their Plasma Pistol. That means a DMR, Needle rifle, Magnum, or hell, a Sniper Rifle. Your main worry at the top are the cloaked Elites. Kat will usually head to the balcony on your right and the troopers will go to the left. There are three ways into this floor: 1. across the walkway where Noble Team is shooting them from, 2. up the ramp leading to the front of that floor's first room, or 3. a back entrance at the far end of the atrium. When the Spirit's infantry are down, the Phantom carrying Ghosts will arrive. They're usually too weak and short-ranged to be off much help, and won't last long against a concussion rifle, but can be useful if given a plasma rifle from a fallen Elite. Once they're dead, fight the Elite and few Grunts in the area down there. Keep your distance and shell them; fall back if you see an overcharge approaching. They’re little threat, as they’re out in the open with no cover. Then get out and grab an Armor Lock plug nearby. While you're there, try not to enter the pathway to your right that leads to the gate; this will trigger the Skirmishers. Noble Team and any troopers with them will push into the second room with you. The next video was taken from my Legendary Guide since having the Blind skull off allows you to actually see where the loads occur, allowing you to use this video as reference for your own run. The Read Halsey's Journal achievement in Halo: The Master Chief Collection worth 16 points Halo: Reach: Find Data Pad 2 on ONI: Sword Base Collecting all 19 data pads will earn you the following: Once you have all of them, drive up to the gate and press the return to return to SWORD. ONI: Sword Base Halo: Reach. You can use the extra shot however you wish. Inside is a ramp leading to the third floor, where they'll just be Jackals. It will park to the left of you and the base, just above a prominent rock. These are one of two Hunter encounters you’ll have to fight in the entire game if you follow this guide. Refill your DMR ammo at the gate entrance; ammo for it will be fairly scarce inside. One mortar will blow up their Hog and wipe them both out. Pick off the Jackals then the Grunts; the Elite will usually just fire a bit at the troopers then fall back. If you’re doing this second and got a plasma launcher, it will take four homing grenades to destroy it. Eliminate all hostiles. He's on a balcony on the third floor, blasting across towards yours. Stay back and try not to pass the large rock in front of the door to the generator house until you've cleared out the infantry. Always carry a Plasma Pistol unless I specify otherwise. The Covenant will have fallen back to behind the freight crates so they're pretty far from you. Luckily, this one is much easier. On Mission 03, Oni: Sword Base, there are two hidden switches, marked as "doors" that you can open only with two players in a co-op match. At the other end will be an Elite (usually a Major) and two Jackal Marksmen. A few words of caution. The Elite Generals will be Ultras with concussion rifles on Normal and lower. I'll be blunt. Your first objective should be to gain a plasma pistol. The Needle Rifle is just as efficient except you need to aim a whole lot less. Take them both out; Kat and the trooper should help you. When crossing the walkway from the first floor to the second, you'll see some troopers firing at Covenant on the other side of the second floor, towards a room just above the one you're crossing from. Second is that sometimes, though rarely, a Revenant may leave the gate and hide in this area. The Ghost will charge for your vehicle, so it’s best to stay back once you see it and blast it as it approaches. If you pick up one 85 percent battery, use another pistol for the time being then return for it when the courtyard is cleared. Your email address will not be published. Screen fades into Babd Catha Ice Shelf, two UH-144 Falcons head toward the coast, Noble Two is shown slipping a chip into a data pad and typing something. It's time to clear out the second floor. You may take some random hits, but you shouldn’t die. Once you've started … Well, here you are, stuck on the low ground being assaulted from all sides. Get Fallout New Vegas Cheap! As soon as the Wraith is disabled, run and jump on top of it; do not hold X to board the Wraith. The Jackal marksman will likely already be dead, but the Elite Ultra will be watching from the back of the room. With more than one in the area, dodging them is not easy. If you’re in the Gauss Hog, drive forward carefully then pull back when it shoots; the Revenant may misjudge your direction and fire too far ahead. Keep strafing to avoid their fuel rods while blasting them with mortars and rockets from the trooper. If it’s done, a few Elites will survive and take position at a spare Warthog. If you go through here to return to the gate after completing comms last, there will be a single Revenant waiting for you. If you’re coming from the right, drive up the slope carefully while the Ghost waits at the top; it won’t be able to fire shots at a downward angle. Blast them and enter the room. It’s possible to complete this next area with either the Wraith or the newly dropped off Gauss Hog. If you use the Warthog, retain a shot in the Target Locator for Airview. If you’re in a Wraith, keep your distance and shell from afar until your mortar connects. Halo: Reach: Kill 2 vehicles at once with the Target Locator during ONI: Sword Base. The Elite and Grunt are past the ponds behind a rock on a hill. Climb up on it and you will … ONI: Sword Base is the second playable level in Halo: Reach.See ONI: Sword Base (level) for general information.. Easy Edit. The greatest threat is the Phantom's plasma turret on its side; it will briefly expose it when deploying troops. Completing the base missions in a Warthog is possible but riskier. Wait until all the enemies are dead before going there. Keep making use of covers, whether the large hill on the left or the rocks on the right and keep your distance. We are now 50 Members Strong! The Ultra is the biggest threat; on Legendary his concussion rifle takes just two direct shots to kill you and he is not shy about tossing plasma grenades. The Ranger with the concussion rifle is the biggest threat; he's fast and has “bottomless clip”, meaning he will quickly blast your Wraith apart. Halo: Reach: Beat the par score on ONI: Sword Base. Make sure everything is dead then activate the generator switch inside the house. Usually he won't leave the balcony while you're still on the second floor. If the player holds onto the target locator until after the comms array or anti-aircraft gun has been activated, the target locator will replenish, allowing the player to call in up to two more bombardments. Don’t let Kat pilot the Wraith. Follow him to the far courtyard via the balcony to your left, where Kat fought from in the first fight. More times than not, there’s no reason to push in. 4. They won't be a problem unless they disable your Wraith with an overcharge and toss grenades; even the Ghost will take a while to damage you. 10: Parting the Sea: Halo: Reach: Beat the par score on Exodus. DMR or rocket them, then prepare for the final encounter. There are different strats for Legendary and they will be covered in this page. Has anyone found away around this? It is written for play at the Legendary difficulty, but contains notes for lower difficulties. Swap your locator for your plasma pistol, sprint to the base of the hill, and wrap around it to the left. Use this to make sniping or long range mortar shots easier. If you have trouble getting Kat and the trooper in the correct seats, try getting them out then driving up a bit so Kat reaches the Hog first; she should jump in the back. You might survive, but with low health. Once they're down, move up and engage the Elites before they flee, then engage the Grunts who are hiding behind the big rock at the cliff. Data Pad 05: Any Difficulty - Nightfall. There are Hunters coming up and high difficulties they are brutal. Other than some very niche situations, there’s very little reason to use the other abilties. Always aim for the exposed hand on the left of a Jackal shield, then tap them on the head while they’re reeling. Circle your Wraith carefully around the boulder between you and their Hog, so that their turret can’t quickly damage your tank. That said, your Wraith can withstand one direct shot from it, and you might still have the plasma launcher if you just came from Airview. This will trigger the Wraith's driver to leap out. You’ll find two with twelve rounds, one at the generator building’s balcony where the Jackal marksmen were and another in a small building next to Airview with armor abilities inside. Hand it to him and he’ll give you an assault rifle, which you’ll want to trade for a sniper rifle. The Grunts on the balcony can't shoot you, but they can toss grenades, so stay under the balcony. Data pad 3: ONI: Sword Base (any difficulty) Take the elevator up at Sword Base, kill everything and then find your way up to the forth floor where you'll … Elites, Grunts, and a formidable Sangheili General with a plasma launcher. Two or three Army troopers should with you, as will be Kat, now armed with an assault rifle. When you land, four Grunts, one Elite, and two Jackals will attack you. If you’re coming from the comms to the AA gun, then this area is easy. When most of the Grunts are dead, the Elite and the last Grunt will retreat into the third room on the second floor, which leads to the walkway to the second floor. 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