Snipe the Ultras, the best method seems to be to pick one, kill it and displace, rinse, lather, repeat. Halo: Reach: Beat the par time on Nightfall. Take cover on the other side of the Spire and Start clearing out enemies with your DMR. The enemy AI is less aware of their surroundings, so as assassinations are silent, you can kill far more enemies with it if you can get the first few undetected. Take the forklift at the end of the bridge, and drive it up to the gate nearby so that the left side is up against the gate. On Legendary, don't hold down the melee button or you will alert all the other Covenant in the area. Now you have a Plasma Launcher and a rocket Launcher. If he gets dragged into close combat indoors however, he can easily beat even an Ultra in a melee fight. Advance and grab a Focus rifle. Controls 4. In this guide, we will be discussing the complete walkthrough of mission 4 called Nightfall in Halo Reach MCC. Watch your motion tracker in case the Elites get too close for comfort, but the Hunters are your priority. :P) You will start this mission on a ledge. For this mission you are joined by Jun-A266. It doesn't matter anyways. This mission places a heavy reliance on both Stealth and Ranged shooting. It just takes a while. There are also a couple of Elites on the floor, an Ultra and a Major, but you can leave those for a bit as Jun will keep them distracted as long as you move out of sight. If you are very lucky Jun may have killed the Elite Major. Jackal Majors are by far the most annoying enemy on this level. It is important to note that as this walkthrough is on the Legendary difficulty, all strengths of enemies reflected are at the Legendary level. As you advance here you are going to see two very large creatures. This takes a bit of work, but is well worth it, since you're going to need every round in your Sniper Rifle that you can get. The mission involves Noble Six cooperating with Jun-A266 (Noble Three), in a series of stealth-based encounters at night, the purpose of which is to recon Covenant Forces in the colloquially named 'Dark Zone'. Jun will help a little thinning out the enemies, and his sniper fire will force the Ultra back into the rocks. Mission 4 - Nightfall I Need A Weapon. Move towards the bridge slowly. Good Skulls here are Iron, Thunderstorm and Catch. The remaining Rangers will come at you jet jumping in. Make sure you switch off the cloak to check your motion tracker occasionally; kamikaze grunts have a nasty tendency to sneak up on you once you've taken out a few Elites. Drop down into the water and pick up some ammo for the Rocket Launcher then head back towards the Spire. September 2010 Introduction 3. Try and keep a plasma launcher from the encounter with the militia, either that or the rocket launcher. It requires the player to use stealth and sniping skills to go behind enemy lines to gather information about the Covenant and the forces. You probably won't kill them but you'll do enough damage that a couple of shots from Jun or a quick Shotgun blast will finish them off. This will stagger him long enough for you to close and finish him with the Melee/assassination. Range is of the utmost importance on this mission. Use the Plasma battery to finish off any of the remaining original enemies here. They should go down fairly quickly. Still Sharp – Beat the par score on ONI: Sword Base. The Ultra is near the Far Shade. You will probably get spotted at this point. It will be useful later for now you need range and quick. Halo: Reach is a 2010 first-person shooter developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360 home video game console. Head out where those Jackals came from. Version History 2. Jun should be serving as a good distraction, and the covenant shouldn't notice you, except for maybe a grunt here and there. Extra information An ordnance pack on the ground to your left contains another Sniper Rifle. You will encounter an Elite Major with his back to you. Note it but leave it for now. The militia tro… Civilians are under fire from Covenant forces. These are Gúta, and they are indigenous to Reach. You will see a cylindrical tower in the center and a circular space with some interiors surrounding it. The third dropship is going to come in and drop a couple more Ultras and their entourage. Use the DMR to pick off the Jackals and Grunts and Snipe one of the Elites if you get the Chance. Your initial loadout for this mission is your Sniper Rifle System 99 Anti-Matériel an M6G Pistol and 2 M9 Grenades. You cannot play at close range here, unless the enemy is either unaware of your presence or distracted by Jun. In this process you will find some militia to help alone the way. There is a Sniper Rifle lying on the roof of a small shack (looking from the pylon towards where you got the rocket launcher, it's on your left) and some ammo for the DMR under the structure where you got the Shotgun. Head towards the bridge as fast as possible, pick up some DMR ammo and pick a good place to Snipe. You are mostly going to play hit-and-fade here, moving into position killing a few enemies then moving to cover to recharge. Its Mendez's and Ambrose's Training All Over Again! Jackal Majors are by far the most annoying enemy on this level. You probably won't kill them but you'll do enough damage that a couple of shots from Jun or a quick Shotgun blast will finish them off. It is important to note that as this walkthrough is on the Legendary difficulty, all strengths of enemies reflected are at the Legendary level. Due to his weapon choice, Jun is not entirely useful in contrast with his squadmates, who are particularly useful due to one of them wielding the ultimate weapon, the Boomstick (M45 Tactical Shotgun), another two with the DMR, a turret wielding squadmate with infinite ammo. Pinterest. Use your pistol to finish them off. Walkthrough 5.1 - Winter Contigency 5.2 - Oni: Sword Base 5.3 - Nightfall 5.4 - Tip of the Spear 5.5 - Long Night of Solace 5.6 - Exodus 5.7 - New Alexandria 5.8 - The Package 5.9 - The Pillar of Autumn 5.10- Lone Wolf 6. This level shares similar experiences to the level Truth and Reconciliation from Halo:CE. Advance to the fence and prepare to finish your romp through the countryside. IGN Deutschland wird betrieben unter Lizenz. Around the corner, you will encounter a grunt and a jackal. Upon completing this level on Normal, Heroic, or Legendary the player will unlock the " I Need a Weapon " achievement and 10 Gamerscore . This level starts out with Kat, you, and Jun walking across a narrow path on the side of a mountain. (If you're feeling cautious, you can hug the right wall.) Use your pistol to clear out the Grunts and Jackals. The first will drop two Hunters, the second will drop two cloaked Spec-Ops Elites. As you start this mission, you're on a cliff side ledge with Jun advancing stealthily (as stealthily as a SPARTAN in a half ton of MJOLNIR armor can be). When you see the rocks, you want to be right of them, but behind them. It will take several shots, but you can't have him shooting at you as you run and gun this area. instead of helping them, run along the left cliff, and when you get to a wall that is just too high for you to jump, sprint up the corner, and continue to the left down the path. Before you go swap the Rocket Launcher for your Sniper Rifle and load your DMR with all the ammo you can find. It is most useful when dealing with the Hunter pair. Once you've pacified this area Jun is going to call you to the riverbed so you can follow up on Kat's theory. Halo: Reach: Complete Nightfall. For reference, the jump assassination seems to be the quietest of the available assassination animations; the others have a chance of waking the nearby Grunts. Snipe the Ultras, the best method seems to be to pick one, kill it and displace, rinse, lather, repeat. Head towards the bridge as fast as possible, pick up some DMR ammo and pick a good place to Snipe. Twitter. Mission four, Nightfall, in Halo: Reach. Investigate Covenant Structures, Neutralize Hostiles Focus on the Elites, but take any targets of opportunity that come into view especially the Skirmishers. Eventually Jun is going to displace. Bring out your Pistol and start clearing all the Grunts and Jackals from the lower area. When the fence opens you will immediately be confronted with a Shade. Take out as many Jackals and Grunts as you can and if you get a clean shot at the Ultras take it. Leave the Elite Ultra for last. There's some ammo for the DMR under the structure where you got the Shotgun. There don't seem to be any Spec-Ops Elites on easy, nor are there replacements for them. Move slowly into the next area. Investigate Covenant Structures, Neutralize Hostiles, Szurdok Ridge, Viery, Reach, Epsilon Eridani System. Objective: In this chapter, you and Jun will come to the rescue of some local militia defending a local pumping station against Covenant aggressors. There are some fuel tanks in the central ground area. Your mission is to investigate the Covenant Presence, report on any Covenant Structures or devices, and pacify all hostiles in the area. Home > New Guides > Halo Reach – Legendary Missions Walkthrough Hardest Reach Legendary Missions & Tips 10: Lone Wolf Obviously all you have to do is kill yourself or try your hardest to survive as long as possible. Make the most of both opportunities. Tag any other enemies you can before retreating to swap the Plasma Launcher for the Sniper Rifle. [Source] • [Talk], Halo Reach Walkthrough - Part 7 - Nightfall Part 1, Halo Reach Walkthrough - Part 8 - Nightfall Part 2. Don't zoom your rifle in and take a single shot at the Major while advancing on him. Once your active camo is recharged, move forward. You'll be directed towards the Covenant Spire on the other side. If you're sneaky and you can shoot, you're rarely going to be at risk, and increasing the ranks of your enemies just makes it that much sweeter when you defeat them. Use your DMR to Penetrate his shields and then kill him with a head shot. There you have it, Nightfall beaten on any difficulty in less than 5 minutes! You're going to be greeted by the sounds of gunfire. There is a Plasma Turret on the left side upper floor of the building on the far side. Arm your pistol, you will not need your Sniper Rifle here. Let Sleeping Dogs Lie (Rally Point Bravo), Man, And I Thought Things Just Couldn't Get Any Worse, I'll Just Leave This Here... (Rally Point Charlie), See, And Everyone Said This Was Going to be Hard. At the start, you will be told to assassinate an elite. It's going to come in very handy in the next section. Use your judgement on when you think you will be able to handle enemies in close range without too much risk. Find your way to the next oven area. Use good timing here and Melee them to death. When you see the rocks you want to be right of them but behind them. When faced with multiple threats, they should be right under anything that has a ranged weapon, and first otherwise. Follow the rock formations until you reach a ledge and make a running crouch-jump to the other side of the river bed. Fast Fall – Beat the par time on all Halo: Reach levels. Halo: Reach xbox360 24. Don't be afraid to risk a little to gain much. Location: Two Phantoms are going to fly in. If you have civilians left they will die here, though on lower difficulties you may be able to save them. They are assaulting a squad of Covenant, so sit back and watch the carnage. Move slowly into the next area. There are a couple more Shades in this area. The final destination is a strange Covenant device at a hydroelectric plant. You can pick off a lot of Covenant from the pylon's upper platform with your DMR. The fifth installment in the mainline Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. Halo: Reach: Beat the par score on Nightfall. They first eliminate a few guards posts, and then encountering a native creature of Reach, the Gúta. Halo: The Master Chief Collection Reach DLC game guide focuses on Solo Legendary Guide & Tactical Tips. Nightfall Once you've cleared all the enemies, you can see run up to the plasma battery and look right. Follow the riverbed. A couple of Jackal Majors and a Grunt or two will be trying to sneak up along the path. The Active Camo can be used as an extreme advantage in this level. You're going to be greeted by the sounds of gunfire. Pull out the pistol and take out the Grunts and Jackals. If you're talented with it, hang onto it, it's very useful, but if you can't use the Sniper Rifle well you can get through this section with the DMR without too much trouble. Eventually Jun is going to displace. Halo: Reach: Find Data Pad 3 on Nightfall; Unsolved Mysteries There are a couple more Shades, but you can tag the closest one and kill it giving you a little more freedom. Keep in mind that on Legendary Elites will spot you when you are cloaked if you're close enough to them and in their sight line; sneaking up behind them or sniping is still safe. If you get noticed just revert to the last checkpoint and try again. 15:22. This is the fourth level of Halo: Reach. Find your way to the next oven area. Sneak up and kill the Ultra first with a swift assassination. This is your cue to move down the hillside. Once you've cleared all the enemies you can see run up to the plasma battery and look right there will be a couple of Jackal Majors trying to sneak up, use your pistol to finish them off. The two Majors can be killed by a combined effort from you and Jun. A list of general tactics to use for the legendary difficulty, as well as level specific tips that will help … Halo Wars 2 (2017, Xbox One & Windows 10), Halo 4: King of the Hill (2012, iOS & Android), Halo: Fireteam Raven (2018, Arcade cabinet), Halo Custom Edition (2004, Windows & Mac), Halo: The Master Chief Collection (2014, Xbox One), Halo Wars: Definitive Edition (2016, Xbox One & Windows 10), Halo 4: The Essential Visual Guide (2013), https://halo.fandom.com/wiki/Nightfall/Walkthrough?oldid=1816352, This article is in need of more images and/or better quality pictures in order to achieve a higher status. 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